Lesson Plans

Below are lesson plans to solve a variety of problems (including TED-Ed Riddles) using Python code in Jupyter notebooks. For each problem, there are three resources:

  • Teacher lesson plan (how to introduce and teach the problem)
  • Teacher Jupyter notebook (including instructions)
  • Student Jupyter notebook

Haven’t used a Callysto learning module before? Go to our Get Started guide before you begin.

two frogs on a branch

Amphibians and Algorithms

Suggest grade levels: 4-8

There are a group of frogs hanging out on a log. Students need to figure out to move one group of frogs on the left-hand side of the log, and another group to the right-hand side of the log.

stock image of covid-19 virus closeup

Introduction to Data Science with COVID-19

Suggested grade levels: 5-12

Using online data about the COVID-19 pandemic to learn about data manipulation and create graphs and other visualizations.

stock image of a hanging wooden bridge over foliage

Escape Zombies with Patterns

Suggested grade levels: 7-9

Students need to use patterns to help four characters escape a zombie attack. The escape route is a rickety bridge that can only support two people at a time. The zombies arrive in 17 minutes.

Soccer ball flew into the goal. Soccer ball bends the net, against the background of flashes of light. Soccer ball in goal net on blue background. A moment of delight, 3D illustration

Soccer Analytics

Suggested grade levels: 7-9

Explore, analyze, and interpret data related to the UEFA Champions League 2020 - 2021 season using mathematical reasoning and critical thinking.

stock image of one and two dollar coins

Decoding Coins

Suggested grade levels: 8-10

There are 21 coins on a table; the student who takes the last coin wins. No one can skip a turn and students can only take a two coins per turn.

stock image of a magnifying glass over a calendar

Calendars and Code

Suggested grade levels: 8-10

In this problem, students determine which day of week their birthday falls on for the current year. Students need to use multiple numbers and patterns to solve the problem.

stock image of two dice

Simulating Games with Randomness – Unfair Dice

Suggested grade levels: 9-12

Two players competing for the same resources. Game seems rigged. Students explore a live simulation of the game, to calculate how to balance the game for everyone involved. This lesson plan also comes with a hands-on version.

fish-traps-1

Modelling of Northern Coast Salish Fish Traps

Suggested grade levels: 9-12

In this notebook, students will learn to identify elements of traditional Northern Coast Salish fish traps and create data visualizations (such as line plots and pie charts) to identify when to harvest fish.

final-lesson-2-fish-traps

Modelling the Impact of Fish Harvesting

Suggested grade levels: 9-12

Students will learn how to apply a math model to understand the impact of fish harvesting on the life cycle of pink salmon. This module may be used to facilitate a discussion about two different approaches to harvesting fish: traditional Northern Coast Salish using fish traps, and industrial fishing using modern techniques. 

stock image of covid-19 virus closeup with magnifying glass

Modelling the COVID-19 Outbreak in Canada

Suggested grade levels: 9-12

Students will learn how to use mathematics to explore a model of the COVID-19 outbreak in Canada. From there, they’ll compare the model against data from COVID-19 confirmed cases in Canada using graphs.

Form And Function Cover

Form and Function(s): A Sustainable Design Meets Computation

Suggested grade levels: 11-12

When Architecture, the Natural Sciences, Mathematics and Computing intermingle something beautiful and purposeful occurs. Through this course of study students are challenged to think computationally by considering the notion of “design” through three perspectives on form and function.