callysto

Popular video games

Have you ever wondered what the most popular video games are?  This week, we explored that question by creating two pie charts using Wikipedia data about: Number of players for specific games (first pie chart) Video game sales (second pie chart) Data source: Wikipedia: List of most-played games by player count  Data source: Wikipedia: List of […]

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The cost of the First World War

Recommended grade level: 6-12 Have you ever wondered how World War I impacted Canada? Remembrance Day is an opportunity to recognize the impact of the First and Second World Wars. During the week of November 11, 2020, we explored some of World War I’s (WWI) impact on Canada by using data from the Canadian War

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Students Seek a Sustainable Life on Mars as Part of Callysto hackathon

From August 5-10, 2020, Callysto went “back” to the red planet for another hackathon. Participating Grades 9-12 students from across Canada were challenged with the following mission: You’re a data scientist on a team that has just arrived on Mars. Now you need to figure out how to make the planet habitable. Your first job

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Students Explore Mars as Humanity’s New Home During Online Callysto Hackathon

Callysto’s first online student hackathon, held in April 2020, was so well received that we decided to hold another! Our second online hackathon, Colonizing Mars, ran June 3-5, 2020. Hackathon participants, made up of Grades 9-12 students from across Canada, were challenged with the following mission: Earth is facing an impending disaster. You’re a data

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Callysto Phase 2 Call for Proposal Recipients

Thanks to everyone who submitted proposals for phase 2 of Callysto’s Call for Proposals. This initiative supports digital literacy learning opportunities for teachers and students across Canada. We’re pleased to award funding to several organizations. The funded activities from these organizations – from greenhouse automation to machine learning – will promote coding and computational thinking for

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Students Solve “Zombie Apocalypse” Problems During Online Callysto Hackathon

Since 2019, Callysto has hosted three in-person student “hackathons” for students in Grades 7-12. “Hacking” in these events refers to students solving data-based challenges using coding and data analysis of open data sets. The goal of our hackathons, and the Callysto project in general, is to help students and teachers across Canada learn in-demand data

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Students Learn to “Hack” Open Data to Gain In-Demand Data Science Skills

FOR IMMEDIATE RELEASE PICTURE BUTTE, AB: February 25, 2020: Today, Grade 7-12 students will learn in-demand digital literacy skills – including data analysis and coding – at the Southwest Alberta Hackathon, hosted by Callysto and Palliser Regional Schools. Starting at 9:30 a.m. at Picture Butte High School, students will use open data from sources such

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