The Callysto team would like to thank everyone who submitted ideas for our most recent call for proposals for classroom learning activities. We’re pleased to announce the six individuals and organizations from across Canada who have received funding.
Their projects will use new and creative ways to promote computational thinking, coding and data literacy among Grades 5-12 students and teachers.
Phase 3 Call for Proposals winners
Andrew McDonald, Ontario
This project will design and lead a hackathon for teacher candidates (TCs) in the Ottawa region. The event will allow TCs to work with current teachers, as well as community members, to create interesting and engaging lessons for students using coding.
Real World Robotic Learning
Bow Valley High School, Alberta
Students will learn the Python programming language through a series of Callysto-based activities. They will then be given an opportunity to use those coding skills to program a Phidget robot that can interact with the real world.
Advanced Coding/Robotics Class for Junior High Students
Graminia School, Alberta
This project will expand on the classroom programming offered at Graminia School. Students will gain higher levels of understanding of coding and robotics through the use of Sphero robots and Micro:Bit microcomputers.
Building Community Connections through Future Ready Skills and Robotics
Willow Park School and Calmar Elementary School, Alberta
This project will help Grades 5 and 6 students become future-ready by developing their computational thinking skills through robotics and code. After learning these skills, the students will go out to their community and teach local residents the basics of coding, as well as how technology can be used every day to improve our lives.
Micro:bit Electronics and Robotics
Westboro Elementary, Alberta
This project will extend current Grades 4 - 6 activities that incorporate coding to achieve math or science outcomes. These activities include building devices with moving parts (Gr. 4), building simple electrical devices to measure weather (Gr. 5), and designing, building, and testing flying objects (Gr. 6).
From "Competitions to Curricula" and "Math Mania and Computational Craze"
This project will identify gaps, develop digital learning resources, and deliver interactive student sessions for the annual PIMS’ Elementary Math Contest (ELMACON) for Grades 5 - 7 students. This project will also add a virtual component to the annual PIMS’ Math Mania event, which will enable students living in rural and remote communities to take part.